The name Ki̽-schyhyror Qo̠ is derived from the Wood Elvish language, as Ki̽-schyhyror Qo̠ was founded by Vicky Khorva, who was culturaly Wood Elven.
Climate
Ki̽-schyhyror Qo̠ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Ki̽-schyhyror Qo̠ receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ki̽-schyhyror Qo̠ covers an area of nearly 276 km2 (110 mi2), and an average elevation of 4312 m (14146 ft) above sea level.
Overview
Ki̽-schyhyror Qo̠ was founded durring the late 15th century in spring of the year 1387, by Vicky Khorva. The establishment of Ki̽-schyhyror Qo̠ was somewhat plagued by a lack of willing colonists, leading to Vicky Khorva electing to pay people to resettle in Ki̽-schyhyror Qo̠.
Ki̽-schyhyror Qo̠ was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ki̽-schyhyror Qo̠ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ki̽-schyhyror Qo̠ is buildings are built arround a single crampt packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ki̽-schyhyror Qo̠'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Ki̽-schyhyror Qo̠'s political statment focused walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Ki̽-schyhyror Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ki̽-schyhyror Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ki̽-schyhyror Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ki̽-schyhyror Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ki̽-schyhyror Qo̠'s parks.
Ki̽-schyhyror Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ki̽-schyhyror Qo̠.
Ki̽-schyhyror Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ki̽-schyhyror Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ki̽-schyhyror Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ki̽-schyhyror Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ki̽-schyhyror Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ki̽-schyhyror Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ki̽-schyhyror Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ki̽-schyhyror Qo̠'s public wards, blessings, and other arcane systems.
Ki̽-schyhyror Qo̠ has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Ki̽-schyhyror Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ki̽-schyhyror Qo̠'s grid is powered by hydrogalvanic generators.
Ki̽-schyhyror Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ki̽-schyhyror Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Ki̽-schyhyror Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ki̽-schyhyror Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ki̽-schyhyror Qo̠'s natural decorations nor waterways.
Ki̽-schyhyror Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ki̽-schyhyror Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ki̽-schyhyror Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ki̽-schyhyror Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Two or more groups of citizens within Ki̽-schyhyror Qo̠ hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Ki̽-schyhyror Qo̠'s town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Ki̽-schyhyror Qo̠ birds speak prophesy.
The Mole near Ki̽-schyhyror Qo̠ are known to be almost tame, such that they can be put to domestic use.
Ki̽-schyhyror Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Elven High Magic energies of tier 3 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 122
Farmers: 218
Farm Laborer: 297
Hunters: 218
Milk Maids: 172
Ranchers: 85
Ranch Hands: 189
Shepherds: 159
Farmland: 264979 m2
Cattle and Similar Creatures: 16356
Poultry: 196281
Swine: 13085
Sheep: 654
Goats: 130
Horses, Mounts, and Beasts of Burden: 6542
Craftsmen
Arms and Toolmakers: 125
Blacksmiths: 148
Bookbinders: 81
Buckle-makers: 90
Cabinetmakers: 155
Candlemakers: 242
Carpenters: 214
Clothmakers: 163
Coach and Harness Makers: 68
Coopers: 181
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 61
Cutlers: 56
Fabricworkers: 139
Farrier: 373
Furriers: 42
Glassworkers: 218
Gunsmiths: 140
Harness-Makers: 63
Hatters: 127
Hosiery Workers: 47
Jewelers: 74
Leatherwrights: 167
Locksmiths: 66
Matchstick makers: 102
Musical Instrument Makers: 94
Painters, Structures and Fixtures: 84
Paper Workers: 94
Plasterers: 88
Pursemakers: 114
Roofers: 71
Ropemakers: 66
Rugmakers: 64
Saddlers: 112
Scabbardmakers: 129
Scalemakers: 71
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 62
Shoemakers: 62
Soap and Tallow Workers: 195
Tailors: 373
Tanners: 83
Upholsterers: 92
Watchmakers: 89
Weavers: 186
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 86
Booksellers: 107
Butchers: 167
Chandlers: 176
Chicken Butchers: 161
Entrepreneurs: 67
Fine Clothiers: 163
Fishmongers: 172
Florists: 39
Potion Sellers: 103
Resellers: 261
Spice Merchants: 88
Wine-sellers: 136
Wheelwright: 105
Woodsellers: 65
Service workers
Bakers: 327
Barbers: 256
Coachmen: 96
Cooks: 251
Doctors: 147
Gamekeepers: 97
Grooms: 57
Hairdressers: 204
Healers: 165
Housekeepers: 186
Housemaids: 384
House Stewards: 176
Inns: 63
Laundry maids: 125
Maidservants: 242
Nursery Maids: 125
Pastrycooks: 251
Restaurateur: 297
Tavern Keepers: 272
Specialized Laborer
Ashworkers: 86
Bleachers: 60
Chemical Workers: 36
Coal Heavers: 133
In-Town Couriers: 172
Long Haul Couriers: 145
Dockyard Workers: 136
Gas Workers: 33
Hay Merchants: 54
Leech Collectors: 169
Millers: 152
Miners: 142
Oilmen and Polishers: 102
Postmen: 159
Pure Finder: 85
Skinners: 192
Sugar Refiners: 37
Tosher: 100
Warehousemen: 211
Watercarriers: 140
Watermen, Bargemen, etc.: 186
Skilled Laborers
Accountants: 85
Alchemist: 96
Clerk: 145
Dentists: 67
Educators: 179
Engineers: 90
Gardeners: 64
Mages: 48
Plumbers: 68
Pharmacist: 74
Professors: 28
Scientists: 48
Wizards: 28
Civil Servants
Adventurers: 64
Bankers: 92
Civil Clerks: 133
Civic Iudex: 71
Consultants: 41
Exorcist: 142
Fixers: 74
Kami Clerk: 122
Landlords: 129
Lawyers: 81
Legend Keepers: 107
Militia Officers: 654
Monks, Monastic: 211
Monks, Civic: 211
Historian, Oral: 152
Historian, Textual: 77
Policemen, Sheriffs, etc.: 148
Priests: 242
Rangers: 88
Rat Catchers: 92
Scholars: 100
Spiritualist: 114
Slayers: 37
Storytellers: 214
Military Officers: 261
Cottage Industries
Brewers: 192
Comfort Services: 284
Enchanters: 72
Herbalists: 72
Jaminators: 251
Needleworkers: 233
Potters: 110
Preserve Makers: 211
Quilters: 96
Seamsters: 384
Spinners: 192
Tinker: 73
Weaver: 152
Artists
Actors: 69
Architects: 25
Bards: 105
Costumers: 40
Dancers: 76
Drafters: 43
Engravers: 51
Fine Furniture Carpenters: 32
Glaziers: 70
Inlayers: 60
Musicians: 181
Painters, Art: 33
Playwrights: 68
Sculptors, Art: 56
Wood Carvers: 218
Writers: 186
Produce Industries
Butter Churners: 251
Canners: 204
Cheesmakers: 211
Ice Merchants: 29
Millers: 125
Picklers: 107
Smokers: 81
Stockmakers: 76
Tobacconists: 105
Tallowmakers: 148
24679 of Ki̽-schyhyror Qo̠'s population work within a Foundational Occupation.
1338 work in Agriculture
5456 work as Craftsmen
1985 work as Merchants
3721 work as Service Workers
2530 work as General Laborers
1020 work as Skilled Laborers
3657 work as Civil Servants
2322 work in Cottage Industries
1313 work as Artists
1337 work in Produce Industries
36823 of Ki̽-schyhyror Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 3925 (6%) are noncontributers.
Points of Interest
Ki̽-schyhyror Qo̠ makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Ki̽-schyhyror Qo̠'s local festivals commemorates this miracle.